Lost Labyrinth DX 1.4.0 "Gold Dragon" Released
Lost Labyrinth DX » Devlog
Version 1.4.0 "Gold Dragon" (17.04.2019)
- New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
- New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
- New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
- New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
- New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
- New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
- New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
- New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
- New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
- New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
- New Feature: Added remaining health and armour bars for enemies who are injured
- New Feature: Added 10 new magical potion effects
- New Feature: Added new Water Magic spell: Conjure Water Elemental
- New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
- New Feature: Added 14 magical weapons with special abilities
- New Feature: Added 8 new randomizable weapons and 1 new magic robe
- New Feature: Added a new monster: The Spellforged Golem
- New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
- UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
- UPDATE: Pick Pocket now displays visual cue of what item was stolen
- UPDATE: Improved tooltips of various traits and spells
- UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
- UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
- UPDATE: Spell Scrolls are now less likely to contain higher level magic
- UPDATE: New and improved icons for various spells and abilities
- UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
- UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
- UPDATE: Several monsters have now learned the Fear spell!
- UPDATE: Goblin Shamans are now less likely to drop rare treasure
- UPDATE: The Bravery spell now provides immunity against Fear
- UPDATE: Added animation when grabbing items lying around on the floor
- UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
- UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
- UPDATE: Equipping items now costs 35 energy
- UPDATE: Reduced damage taken from monsters who explode on death
- UPDATE: Reduced damage taken from advanced pit traps
- UPDATE: Selling equipment to a merchant will now also repair the item
- UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
- UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
- UPDATE: A message is now displayed if healing fails due to the Curse of Hex
- UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
- UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
- UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
- UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
- UPDATE: Fire Lance deals less damage but also costs less mana
- UPDATE: Ambushes will never happen more than once every 10 rounds
- UPDATE: The Sturdy trait no longer reduces bleed damage to 0
- UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
- UPDATE: Aura of Fire will now burn away sticky webs
- UPDATE: Traits for current character is now displayed in the ability screen
- UPDATE: Poison Protection spell now costs 3 mana instead of 5
- UPDATE: Increased duration of various beneficial spells
- UPDATE: Waterdrops now restore 20 instead of 10 hydration
- UPDATE: Base carry capacity increased from 50 to 75
- UPDATE: Base spell casting chance increased from 25 to 50
- UPDATE: Weapons are now less likely to break
- UPDATE: Rebalanced various low-level monsters to have less attack
- FIX: Monsters spawning without full armour recovered
- FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
- FIX: Incorrect message displayed on Counter-Attack
- FIX: Item description tooltips will now automatically resize if needed
- FIX: Possible crash bug on exit
- FIX: Negative perception no longer reduces light radius by less than 1 square
- FIX: Some incorrect estimations for spell mana cost
- FIX: Bug causing shovels to always have only 1 durability
- FIX: Waterskin not losing durability when used
- FIX: Numerous monsters not using their ranged abilities or spells
- FIX: Transparency issues with various monster sprites
- FIX: Non-flying creatures are now properly rendered when submerged in water
- FIX: Rune traps having little or no effect when encountered at very low levels
- FIX: Possible crash bug on triggering a rune trap
- FIX: Crash bug on drinking a full mana restoration potion
- FIX: Web throw animation not working
- FIX: Fire Aura actually melts Ice Blocks now
- FIX: Incorrect sorting in high score
- FIX: Extra whitespace appearing on newlines
- FIX: Bleeding damage now correctly bypasses armour
- FIX: Summon Satyr destroying the tile it was cast on
- FIX: Stutter in Second Wind animation
Get Lost Labyrinth DX
Lost Labyrinth DX
The best Roguelike on the Net!
Status | Released |
Author | zefz |
Genre | Role Playing, Adventure |
Tags | 2D, High Score, JRPG, maze, Roguelike |
More posts
- Version 1.3.2 "Archmage" Released!Jan 27, 2019
- Version 1.3.2 "Cherub" Released!Dec 16, 2018
- Version 1.3.1 "Mimic" Released!Nov 07, 2018
- Version 1.3.0 "Salamander Mystic" Released!Oct 08, 2018
- Version 1.2.0 "Salamander Knight" Released!Sep 02, 2018
- Version 1.1.0 "Salamander Warrior" Released!Sep 01, 2018
- Version 1.0.0 "Skeleton" Released!Aug 26, 2018
Leave a comment
Log in with itch.io to leave a comment.