Lost Labyrinth DX 1.4.0 "Gold Dragon" Released


Version 1.4.0 "Gold Dragon" (17.04.2019)

  • New Feature: New trait: High Magic (2 CP: Unlocks spells from the High Magic school of magic)
  • New Feature: New trait: Old Gods (1 CP: Gives +50 Cold Resistance and doubles Eye of Udjat bonus)
  • New Feature: New trait: Paladin (2 CP: Gives +40 Undead Lore, Fear Immunity and regain 1 life and mana on killing undead)
  • New Feature: New trait: Dragon Slayer (1 CP: Gives +40 Dragon Lore, Fear Immunity and awards gold on killing dragons)
  • New Feature: New trait: Step-Up (2 CP: Destroying enemies in melee combat does not end the turn)
  • New Feature: New trait: One-Eyed (-1 CP: Gives -5 Perception and halves ranged hit chance and ranged dodge)
  • New Feature: New trait: Shield Bash (1 CP: Block Chance is added to Melee damage bonus and can push enemies with melee)
  • New Feature: New trait: Blacksmithing (2 CP: Can repair weapons and armour plus enchant weapons with gems)
  • New Feature: New trait: Arachnophobia (-1 CP: Halves hit chance vs spiders and cannot sneak past them)
  • New Feature: New trait: Necrophobia (-2 CP: Halves hit chance vs undead and cannot sneak past them)
  • New Feature: Added remaining health and armour bars for enemies who are injured
  • New Feature: Added 10 new magical potion effects
  • New Feature: Added new Water Magic spell: Conjure Water Elemental
  • New Feature: Added 12 new unique magical effects for weapons (e.g glow in dark or dragon slaying)
  • New Feature: Added 14 magical weapons with special abilities
  • New Feature: Added 8 new randomizable weapons and 1 new magic robe
  • New Feature: Added a new monster: The Spellforged Golem
  • New Feature: Added a new room: The Forgotten Forge (repair items and Blacksmiths create a free weapon)
  • UPDATE: Active buff/debuff icons on top of creatures is now only drawn on monsters
  • UPDATE: Pick Pocket now displays visual cue of what item was stolen
  • UPDATE: Improved tooltips of various traits and spells
  • UPDATE: The Visions trait now gives +1 random Lore bonus on using the Sanctum (max once per level)
  • UPDATE: Reworked how damage resistances worked (resistances above 50 give logarithmic damage reduction up to 90%)
  • UPDATE: Spell Scrolls are now less likely to contain higher level magic
  • UPDATE: New and improved icons for various spells and abilities
  • UPDATE: The Fear spell will now also apply a debuff reducing attack, block and spell cast chance by 25%
  • UPDATE: Paralysis and Blindness will now also severely reduce the block chance with shields
  • UPDATE: Several monsters have now learned the Fear spell!
  • UPDATE: Goblin Shamans are now less likely to drop rare treasure
  • UPDATE: The Bravery spell now provides immunity against Fear
  • UPDATE: Added animation when grabbing items lying around on the floor
  • UPDATE: Players can now get stuck in Pit Traps without Climbing, Flying or Escape Artist (50% chance to escape)
  • UPDATE: Thaumaturugy no longer starts with Ancient or Legendary Wands, Staves or Rods.
  • UPDATE: Equipping items now costs 35 energy
  • UPDATE: Reduced damage taken from monsters who explode on death
  • UPDATE: Reduced damage taken from advanced pit traps
  • UPDATE: Selling equipment to a merchant will now also repair the item
  • UPDATE: Selling potions to a merchant will now identify what kind of potion you just sold
  • UPDATE: Curse of Seth and Mana Void now also affects summoned creatures
  • UPDATE: A message is now displayed if healing fails due to the Curse of Hex
  • UPDATE: Any active effects end at the start of your next turn instead of the end of your previous turn
  • UPDATE: Protection from Petrification can now be cast on friendlies and will also dispel any ongoing petrification
  • UPDATE: Reworked Petrification: No longer instant-death effect but skips your turns and deals damage over time.
  • UPDATE: Death Gaze is no longer an instant death effect, but instead deals 50% of max life in damage
  • UPDATE: Fire Lance deals less damage but also costs less mana
  • UPDATE: Ambushes will never happen more than once every 10 rounds
  • UPDATE: The Sturdy trait no longer reduces bleed damage to 0
  • UPDATE: Damage reduction now has a chance to reduce 1 damage to 0 (e.g 33% reduction has 1/3 chance to ignore damage)
  • UPDATE: Aura of Fire will now burn away sticky webs
  • UPDATE: Traits for current character is now displayed in the ability screen
  • UPDATE: Poison Protection spell now costs 3 mana instead of 5
  • UPDATE: Increased duration of various beneficial spells
  • UPDATE: Waterdrops now restore 20 instead of 10 hydration
  • UPDATE: Base carry capacity increased from 50 to 75
  • UPDATE: Base spell casting chance increased from 25 to 50
  • UPDATE: Weapons are now less likely to break
  • UPDATE: Rebalanced various low-level monsters to have less attack
  • FIX: Monsters spawning without full armour recovered
  • FIX: Fear will now scare away from the casters location instead of from the current tile we are standing on
  • FIX: Incorrect message displayed on Counter-Attack
  • FIX: Item description tooltips will now automatically resize if needed
  • FIX: Possible crash bug on exit
  • FIX: Negative perception no longer reduces light radius by less than 1 square
  • FIX: Some incorrect estimations for spell mana cost
  • FIX: Bug causing shovels to always have only 1 durability
  • FIX: Waterskin not losing durability when used
  • FIX: Numerous monsters not using their ranged abilities or spells
  • FIX: Transparency issues with various monster sprites
  • FIX: Non-flying creatures are now properly rendered when submerged in water
  • FIX: Rune traps having little or no effect when encountered at very low levels
  • FIX: Possible crash bug on triggering a rune trap
  • FIX: Crash bug on drinking a full mana restoration potion
  • FIX: Web throw animation not working
  • FIX: Fire Aura actually melts Ice Blocks now
  • FIX: Incorrect sorting in high score
  • FIX: Extra whitespace appearing on newlines
  • FIX: Bleeding damage now correctly bypasses armour
  • FIX: Summon Satyr destroying the tile it was cast on
  • FIX: Stutter in Second Wind animation

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